Groff, J, & Haas, J (2008, September). Web 2.0 today's technologies tomorrow's learning. ISTE, Retrieved October 5, 2008 , from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/36212g.pdf
This article discusses the use of digital games, online social networking, and simulations inside the classroom. Such nuances as Facebook, World of Warcraft, and Second Life are all mentioned within the article as useful tools to relate with and educate students. The article suggests that social networking sites such as Facebook are a good way to provide an open line of communication with the students. Simulations are a useful tool in teaching about things that may otherwise seem abstract without visual evidence, such as forest fires. Digital games can make a lesson more interesting for the student, while providing an open forum for discussion at its conclusion.
1. How could I use one of these tools within my classroom, and how would this enhance my students' learning?
I would use a social networking site, such as Facebook or Myspace to communicate with my students. This way, I could see what is going on in the lives of my students, while also allowing them to see me as a mentor and as a real person. It would allow them to send me messages to ask questions that they may otherwise feel embarrassed to ask within the confinements of a classroom. This would enhance their experience because they can access me on weekends or at night--not just during school hours.
2. What issues could arise from using such devices within the classroom?
I can see some definite issues that could arise from using such technology within the classroom. First of all, as a teacher, I would have to be very careful what type of information and media I would allow on my Facebook or Myspace page because you never know what students may do with different types of information. Also, I would need to monitor the activity between the students to make sure there is not any bullying or teasing. Also, using simulations may make the more technologically advanced students feel superior to those not quite as comfortable with technology. I would need to come up with a plan to even out the playing field in this area. I would also need to make sure that any assignments that are related to technology are given ample time to complete within the classroom, because some students may not have alternative access to such technology.
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